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  1. Home
  2. Curriculum
  3. Subjects
  4. Art and Design Technology

Welcome to Art and Design Technology

Why do we learn art and design technology?
Our approach
Reception
Year 1
Year 2
Year 3
Year 4
Year 5
Year 6

Why do we learn art and design technology?

We believe that every child should have the opportunity to express themselves, through creativity.  Art is a subject that can help us to understand and give meaning to the world in which we live- studying the work of others, exploring various mediums. Creating imitations and producing innovative pieces of artwork.   At Franklin, we have created an art curriculum that builds early skills with a range of media, including collage, sculpture, printing and painting in the Early Years and moves on to refining pupil's skills with paints, pastels, acrylics and chalk, as well as further work with 3D structures, fabrics and printing. 

As with other aspects of our curriculum, we believe in making sure that all children see themselves represented in the figures that they study so we have selected a diverse range of artists for children to study, ranging from the well known artists such as Da Vinci, Cezanne and Warhol to less celebrated artists from across the world such as Esther Mahlangu, Beatriz Milhazes, Yayoi Kusama and Stephen Wiltshire. Children are taught art each week by a specialist teacher in our purpose-built art studio. 

At Franklin, our Design and Technology curriculum prepares pupils to participate in tomorrow’s rapidly changing technologies. Through their learning, our pupils become autonomous and creative problem solvers, as individuals and members of a team, learning to think and intervene creatively to find solution.  

In an ever-changing world, fuelled by technology and innovation, we aim to empower our pupils to look for needs, wants and opportunities and respond to them by developing a range of ideas and making products and systems. They are challenged to solve real and relevant problems by combing practical skills with an understanding of aesthetics, social and environmental issues, function and sustainability. As they do so, they reflect on and evaluate present and past design technology, its uses and effects.

Our approach

Children will develop their understanding of the visual language of art with effective teaching and carefully thought-out sequences of lessons and experiences- via school trips to galleries- which will enable them to understand the visual concepts of art and design (line, tone, texture, colour, pattern, shape, 3D form). Providing an accessible and engaging curriculum which will enable children to reach their full potential when producing final pieces. 

The art curriculum will also develop children’s critical abilities and understanding of their own and others’ cultural heritages through studying a diverse range of male and female artists and designers throughout history. Moreover, we support students to learn from others, including their peers – providing in class feedback and showcasing each other’s work during lessons, praising children, and encouraging their self-belief and can-do attitude.  

In the Early Years, children engage in the creation of open-ended products that enhance their imaginative play. This involves constructing items like castles and cars from large blocks and crates outdoors, as well as designing and crafting junk models using recyclable materials in designated workshop areas. To enhance scissor skills, children participate in cutting activities using paper and card. A dedicated workshop area forms part of the continuous provision, providing a space where children independently develop and practice various skills. Here, they work with diverse materials and receive instruction in fundamental techniques such as joining, folding, and the safe utilisation of basic tools.

To align with D&T Association recommended allocation for Design and Technology, our curriculum supports at least one D&T project is planned per term in each class within Key Stage 1 and Key Stage 2.  In these key stages, the design and technology curriculum is taught through the following strands: mechanisms, textiles, structures, electrical systems, cooking and nutrition. In these projects, children are actively encouraged to embrace innovation, resourcefulness, and autonomy in making design decisions.

Reception

Art

"All About Me" and self-portraits

"Out and About" and making prints 

Learning about Space through Kandinsky 

3D sculptures and the work of Alexander Calder 

Collages and Kandinsky 

Exploring the art room, learning about paint and exploring colour 

Design Technology

Creating a space rocket & solar system out of recycled materials

Exploring materials and design

Engaging in group discussion about project process and outcomes

All Reception subjects Next Reception Subject - Computing

Year 1

Art

Matisse - drawing, colour and collage

Mondrian - drawing with pencils and acrylics

Basquiat - painting with acrylics

Harriet Powers - mono-prints 

Kurt Schwitters and Hannah Hoch - collage and painting

Aboriginal Art - mosiacs and painting 

Design Technology

Cooking and nutrition - fruit faces 

Structures - designing and making playground equipment

Mechanisms - windmills 

All Year 1 subjects Next Year 1 Subject - Computing

Year 2

Art

Seurat- drawing and colour with pointilism 

Frida Kahlo - drawing and colour 

Yayoi Kusama - drawing and pottery

Alfred Wallis - drawing and painting 

Andy Goldsworthy - 3D sculpture 

Alma Thomas - mosaic and painting 

Design Technology

Mechanisms - moving vehicles

Textiles - puppets

Structures - homes 

All Year 2 subjects Next Year 2 Subject - Computing

Year 3

Art

Picasso - drawing and colour

Andy Warhol - use of colour and printmaking

Guiseppe Arcimboldi - drawing and collage 

Roy Lichtenstein - drawing and colour 

Jane Perkins - recycled art

Hokusai - drawing and colour 

Design Technology

Textiles - pencil cases 

Structures - mini-greenhouses 

Cooking and Nutrition - seasonal food 

All Year 3 subjects Next Year 3 Subject - Computing

Year 4

Art

Van Gogh - painting skills 

Beatriz Milhazes - printing and oil pastels 

Edvard Munch - drawing with oil pastels and paint 

Magdalene Odundo - 3D structures and pottery 

Leonardo Da Vinci - drawing, colour and inventing 

Chris Ede - drawing and design 

Design Technology

Mechanisms - pop-up cards

Structures - biscuit boxes and packaging 

Electrical systems - torches 

All Year 4 subjects Next Year 4 Subject - Computing

Year 5

Art

Stephen Wiltshire - pencil drawings and use of perspective 

Cezanne - drawing and colour with oil pastels 

Georgia O'Keeffe - further use of pastels

Barbera Walker - drawing and colourr 

Esther Mahlangu - printmaking, textiles and collagraphs 

Design Technology

Structures - bridges 

Cooking and Nutrition - baking bread 

Textiles - pillowcases

All Year 5 subjects Next Year 5 Subject - Computing

Year 6

Art

Turner - drawing and use of watercolour

Salvador Dali - drawing and colour with acrylics

Alberto Giacometto - drawing and sculpture with pencils, charcoal, wire and clay

Banksy - drawing and printing lino and monoprints 

Tote Bag - printing innovative designs onto fabric 

Design Technology

Building a toy motor car

Target audience research

Drawing in 3D perspective

All Year 6 subjects Next Year 6 Subject - Computing

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